The School of Winds and Waves is dedicated to cultural techniques of the wilderness; founded by artist and theater maker Jimmy Grima, the school has an eye on gestures, useful tricks, and small hacks. Something between a scout course and a school of life, with a healthy dose of longing for the simpler things and the childlike excitement of going on an adventure, the School of Winds and Waves is an artistic project that uses memories and experiences to carefully approach the wilderness with the creatures that inhabit it.
“The Rabbit Trap” is part of an ongoing graphic novel series by the School of Winds and Waves. It is embedded in the context of V/A’s thematic cluster “Crafts“; which is interested in forms of individual or collective practices located on the periphery or outside of the discourse on culture and art.
The School of Winds and Waves: The Rabbit Trap
Graphic Novel
Crafts
Cultural Tradition
Ferret
Graphic Novel
Memory
Rabbit
The School of Winds and Waves
Traps
Unique
Wild Thyme
Wilderness
Concept and Knowledge The School of Wind and Waves
Concept and Knowledge The School of Wind and Waves
Graphic Novel
Crafts
Cultural Tradition
Ferret
Graphic Novel
Memory
Rabbit
The School of Winds and Waves
Traps
Unique
Wild Thyme
Wilderness