“The White Bream Trap” marks the final part of the graphic novel series by the School of Winds and Waves for V/A. Founded by artist and theater maker Jimmy Grima, the school is dedicated to cultural techniques of the wilderness and has an eye on gestures, useful tricks, and small hacks. Something between a scout course and a school of life, with a healthy dose of longing for the simpler things and the childlike excitement of going on an adventure, the School of Winds and Waves is an artistic project that uses memories and experiences to carefully approach the wilderness with the creatures that inhabit it.
After short guides and tutorials to trap lizards, songbirds, rabbits, and bogues, this time around you’ll learn how to catch Sargu, as the white bream is called in Malta.
The School of Wind and Waves: The White Bream Trap
A Short How-To Guide to Rewild your Urban Self
Graphic Novel
Adventure
Autumn
Bait
Bulb
Chicken Breast
Crafts
Graphic Novel
Knowledge
Nature
Sargu
Trappers
Traps
Waiting
White Bream
Wilderness
Concept and Knowledge The School of Wind and Waves
Concept and Knowledge The School of Wind and Waves
Graphic Novel
Adventure
Autumn
Bait
Bulb
Chicken Breast
Crafts
Graphic Novel
Knowledge
Nature
Sargu
Trappers
Traps
Waiting
White Bream
Wilderness